Bug found finally ! I' ll fix it tomorrow plus other little configuration issues that made me sick. I guess this is the price when working too long on a dev env
The rework of the client is finally done ( the auto update part of it ) ... It took me a while
I still have to adjust some stuff on the client and the server before updating the server online.
This step was important since it was the last before I can add new features to the lobby. Once done with those minors change I ll add ladder, replay vault and so on
Till now the launch has been sequential per player, now I change it to a mutli threaded version. It means that all are launched in the same time and thus should reduce the launch time by ... a lot !!!